Power of Online Games in Enriching EFL Learners’ Vocabulary Knowledge

Document Type : Original Article

Authors

1 Department of English Language, Kerman Branch, Islamic Azad University, Kerman, Iran

2 Department of English Language and Translation Studies, Chabahar Marine and Maritime University, Iran

Abstract

Online games have been proved to be influential in escalating the learning rate of language. Many facets of language were investigated in the light of online games, but the vocabulary was not considered enough at different proficiency levels. Therefore, the present study aimed at inspecting the impact of online games on young EFL learners’ vocabulary enhancement. For this purpose, following a true experimental design, a sample of eighty male and female learners took part in the study. They were divided into two control and experimental groups randomly. They were homogenized using OPT test. Then, they were pre-tested using an online vocabulary test. Later, the control group was taught using traditional methods of text-book and writing and the experimental group was treated using BINGO online game. Subsequently, the groups were post-tested through another online vocabulary test. Scores were entered into SPSS and the descriptive statistics were calculated and t-tests were run. The results revealed that the experimental group outperformed the control group in mastering specified vocabulary items, and there was a considerable difference between the two groups. The study has implications for teachers, curriculum designers, and students.

Keywords

Article Title [Persian]

قدرت بازی های آنلاین در غنی سازی دانش واژگان زبان آموزان زبان انگلیسی

Abstract [Persian]

ثابت شده است که بازی های آنلاین در افزایش نرخ یادگیری زبان تاثیرگذار هستند. بسیاری از جنبه های زبان در پرتو بازی های آنلاین مورد بررسی قرار گرفته، اما واژگان به اندازه کافی در سطوح مختلف مهارت در نظر گرفته نشده است. بنابراین، مطالعه حاضر با هدف بررسی تاثیر بازی های آنلاین بر تقویت واژگان زبان آموزان جوان زبان انگلیسی انجام شد. بدین منظور، در پی یک طرح آزمایشی واقعی، نمونه ای متشکل از هشتاد دانش آموز دختر و پسر در پژوهش شرکت کردند. به طور تصادفی به دو گروه کنترل و آزمایش تقسیم شدند. با استفاده از آزمون OPT همگن شدند. سپس، با استفاده از آزمون آنلاین واژگان، از قبل مورد آزمایش قرار گرفتند. سپس گروه گواه با استفاده از روش های سنتی کتاب درسی و نگارش و گروه آزمایش با استفاده از بازی آنلاین BINGO تحت آموزش قرار گرفتند. پس از آن، گروه ها از طریق یک آزمون آنلاین واژگان دیگر پس آزمون قرار گرفتند. نمرات وارد نرم افزار SPSS شده و آمار توصیفی محاسبه و آزمون t اجرا شد. نتایج نشان داد که گروه آزمایش در تسلط بر واژگان مشخص شده از گروه کنترل بهتر عمل کرد و بین دو گروه تفاوت قابل توجهی وجود داشت. این مطالعه پیامدهایی برای معلمان، طراحان برنامه درسی و دانش آموزان دارد.
 
 
 

Keywords [Persian]

  • تقویت واژگان
  • بازی آنلاین
  • یادگیری زبان
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Volume 2, Issue 2 - Serial Number 2
ISBN 9783899664812
August 2022
Pages 43-58
  • Receive Date: 02 March 2022
  • Revise Date: 11 May 2022
  • Accept Date: 17 June 2022